
STOL adaptations allow these interceptors to operate off of modified transports or pocket destroyers, the most common warships that make up pirate caravans. A single Cutlass can ravage a mid-sized transport and a pack operating as a clan can easily take down larger prey. Cutlasses, often operating in groups, menace distant transit lanes to prey on hapless merchants. While it’s true that Cutlasses are used throughout known space for such missions, their prime task and immediate association is with high space piracy. The larger-than-average cargo hold, RIO seat and dedicated tractor mount are, the company literature insists, for facilitating search and rescue operations.

Note:This brief is the initial design brief in 2013 before the rework. It is implemented in game by Josh Coons (3D Modeler), with contributions from John Crewe (Lead Technical Designer), Matthew Sherman (Technical Designer), and Hannes Appell (Cinematics Director). During the rework, the ship is scaled back to the portion in the original concept. In the concept stage of the rework, Daniel Joustra (Senior Concept Artist) designed the modular interiors concept. Other contributions include Chris Olivia (Chief Visual Officer), Chris Smith (Lead Vehicle Modeler), Mark Skelton (Art Director), Ted Beargeon (Concept Artist), and Elijah Michael (Concept Artist). It is later converted into the game by Patrick Thomas (Freelance Modeler). The original Cutlass Black concept is designed by Jim Martin (Freelance Concept Artist).
#CUTLASS BLACK STAR CITIZEN PATCH#
It becomes flight ready in Patch V1.0.0 in Arena Commander. It is introduced to the game in Patch 10 of the Hangar Module.

With four pilot controlled Size 3 gun hard-points, a manned turret which can hold a pair of Size 3 guns and racks that can hold eight Size 3 and sixteen Size 2 missiles, Drake Interplanetary has you covered.Ĭutlass Black is a part of the Kickstarter pledge.
